Portal. Puzzle awesomeness in a 3D environment.
Portal launched on October 9 2007 as part of Half-Life 2: The orange box and completely flew by me. I never knew it existed until yesterday. So naturally I had to catch up. Finished it in just 2 days.
It’s rare for any non-violent games to be that good. That’s because there are very few non-violent games targeted to adults out there. It reminded me of mirror’s edge a bit because of the lack of weapons but it’s a lot slower-paced. Which is a good thing because it gives you time to think about your next move.
The puzzles are very smartly designed and enjoyable. (specially the final level!)
The concept of the portal gun is amazing. Gives you new possibilities. Makes you think in new ways where up and down are unimportant. Redefines gravity.
For example: If you have an inaccessible far-away platform that you need to reach, you can create an entry portal on the ground, and an exit portal on the wall, then jump through the entry portal and gravity pushes you out the portal on the wall. The greater the fall, the greater the vertical force you get out of the exit portal. That doesn’t make much sense does it?
Watch this video and you’ll get it:
The only downfall is that it’s very short. There are rumours about portal 2, but nothing is confirmed.
(“The cake is a lie”)
I’ve got one question about the game’s storyline:
In the end, after everything blew up and the camera lies down on the surface between the wreckage, what do you make of it? Is it the character it self that died and now lies down on the grass, or is it just the camera and the character survived?